Each patch added some corrections and additions. In particular, Dragon's Crown was heavily influenced by Kamitami's work in Capcom's arcade game Dungeons & Dragons: Tower of Doom that he did in his early twenties.Īfter its original release, the developer keeps on improving the game. Due to this, Kamitami made a deliberate effort to paid homages to these sources of inspiration within Dragon's Crown, as reflected in many of the characters like Lucain and treasure art like Beastmaster. After four years in development, Dragon's Crown was finally released in the summer of 2013.Īccording to the soft-cover art book Dragon's Crown Artworks, available for a limited time for pre-orders of the game, Dragon's Crown was inspired by all fantasy works that had affected Kamitami in his life: the PC video game series Wizardry, which he met as a student Ian Livingstone's gamebooks fantasy arcade video games that he used to play like The Tower of Druaga, Golden Axe and The King Of Dragons among many others. But Atlus, a company which had had several projects with Vanillaware, announced in Apthat they would take over the role of Ignition Entertainment and publish the game. However, during development, the company ran into financial troubles that forced them to retire from the project, leaving developer Vanillaware without funding, almost making them stop the project. It was originally developed with support of UTV Ignition Entertainment, a company that took interest in the project after another one declined to take it and that was planning to releasing the game worldwide. A personal project for Kamitami, the game was finally announced in 2011. George Kamitani, Vanillaware's president, had been trying to create the game since at least 1997, right after finishing the Sega Saturn game Princess Crown, but had been unable to do it. Quests may also be undertaken by players which hold specific objectives for each dungeon, which all come with their own rewards The title features branching paths in every level which are traveled based on the player's decisions during gameplay, such as choosing to steal an item from a boss character, running instead of engaging an enemy, or searching for secrets, which will lead to alternate areas. During gameplay, players may come across items which can be used to aid characters, as well as equipment and weapons which can increase a character's statistics and battle strength. Each character has their own specific strengths and weaknesses such as attack power, movement speed, special attacks, and selection of magic, with the characters' growth throughout the game also being customizable by the player. Players must take up the role of one of six adventurers charged with retrieving the crown before those who would use it for their own sinister purpose, as well as search for treasure and riches of their own.ĭragon's Crown is an action role-playing game structured like a traditional side-scrolling beat 'em up where players move their characters across the screen into the background or foreground attacking enemies. A mysterious coven of magic-users with influence in even the highest levels of government seek the treasure and have used their sorcery to link together long forgotten ruins, dangerous labyrinths and many other areas together in order to search for it. The plot revolves around a legendary relic, known as the Dragon's Crown and the quest to retrieve it. The game's world possesses vast labyrinths and catacombs that lies beneath the civilization and fantastical monsters that stalks the darkest and most desolate forests. In fact, it is speculated that the three games take place in the same world but in a different timeframe, with Dragon's Crown possibly taking place over a decade after the others. The game is set primarily in the Kingdom of Hydeland in a fantasy world like GrimGrimoire and Odin Sphere. The game was released for the PlayStation 3 and PlayStation Vita on Jin Japan, Augin North America and Octoin Europe. The game draws inspiration from traditional beat 'em up games like Capcom's Dungeons & Dragons: Shadow over Mystara or Sega's Golden Axe. Dragon's Crown takes concepts from classic Western culture, such as Greek mythology and Renaissance art, to modern popular Western culture, such as Tolkien's legendarium and Monty Python and the Holy Grail. Like Odin Sphere and Muramasa: The Demon Blade, it is a spiritual successor to a game developed and published in 1997 by Atlus for the Sega Saturn titled Princess Crown. In addition to local multiplayer, the game takes advantage of Sony's PlayStation Network for online play and cross play between the Vita and PlayStation 3 The game is set in a medieval world of swords and sorcery where up to four players can travel through different dungeons in search of adventure. Dragon's Crown (ドラゴンズクラウン Doragonzu Kuraun?) is a 2D fantasy action RPG video game developed by Vanillaware with assistance from Atlus.
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